{"id":6534,"date":"2024-06-06T11:02:31","date_gmt":"2024-06-06T11:02:31","guid":{"rendered":"http:\/\/the-codest.localhost\/dictionary\/back-face-culling\/"},"modified":"2024-06-06T11:02:31","modified_gmt":"2024-06-06T11:02:31","slug":"eliminacion-de-la-cara-posterior","status":"publish","type":"dictionary","link":"https:\/\/thecodest.co\/es\/dictionary\/back-face-culling\/","title":{"rendered":"Eliminaci\u00f3n de la cara posterior"},"content":{"rendered":"<h1>Eliminaci\u00f3n de la cara posterior<\/h1>\n<p>La eliminaci\u00f3n de caras traseras es una t\u00e9cnica utilizada en gr\u00e1ficos por ordenador para mejorar el rendimiento del renderizado de objetos tridimensionales. Consiste en descartar las caras de un objeto tridimensional que no son visibles para el espectador. La t\u00e9cnica se basa en el principio de que una cara s\u00f3lo es visible si su vector normal apunta hacia el espectador.<\/p>\n<p>Cuando se renderiza un objeto 3D, se comprueba cada cara del objeto para ver si est\u00e1 orientada hacia el espectador o en sentido contrario. Si una cara est\u00e1 orientada hacia otro lado, se descarta y el motor de renderizado pasa a la siguiente cara. Este proceso se denomina \"back face culling\".<\/p>\n<p>La eliminaci\u00f3n de caras traseras es una t\u00e9cnica importante utilizada en gr\u00e1ficos 3D porque puede mejorar significativamente el rendimiento del proceso de renderizado. Al descartar las caras que no son visibles, el motor de renderizado puede centrarse en renderizar s\u00f3lo las caras visibles, lo que reduce el n\u00famero de c\u00e1lculos necesarios para renderizar una escena. Esto, a su vez, reduce la cantidad de tiempo que se tarda en renderizar una escena, haciendo que el proceso de renderizado sea m\u00e1s eficiente.<\/p>\n<p>La eliminaci\u00f3n de la cara posterior se utiliza en muchas aplicaciones de gr\u00e1ficos 3D, como videojuegos, realidad virtual y dise\u00f1o asistido por ordenador (<a href=\"https:\/\/thecodest.co\/es\/dictionary\/computer-aided-design-cad\/\">CAD<\/a>). Es especialmente \u00fatil en aplicaciones que requieren renderizado en tiempo real, como los videojuegos, donde el rendimiento del motor de renderizado es fundamental para la experiencia del usuario.<\/p>\n<p>En conclusi\u00f3n, el back face culling es una potente t\u00e9cnica utilizada en gr\u00e1ficos 3D para mejorar el rendimiento de renderizado de los objetos. Se basa en el principio de descartar las caras de un objeto que no son visibles para el espectador, lo que reduce el n\u00famero de c\u00e1lculos necesarios para renderizar una escena, haciendo m\u00e1s eficiente el proceso de renderizado.<\/p>","protected":false},"excerpt":{"rendered":"<p>Obtenga informaci\u00f3n sobre la eliminaci\u00f3n de caras traseras, una t\u00e9cnica utilizada en #3Dgraphics para mejorar el rendimiento del renderizado descartando las caras no visibles de los objetos. #infograf\u00eda #videojuegos #CADsoftware<\/p>","protected":false},"template":"","meta":{"_acf_changed":false,"inline_featured_image":false,"footnotes":""},"class_list":["post-6534","dictionary","type-dictionary","status-publish","hentry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v27.3 (Yoast SEO v27.3) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>Back Face Culling - The Codest<\/title>\n<meta name=\"description\" content=\"Learn about back face culling, a technique used in #3Dgraphics to improve rendering performance by discarding non-visible faces of objects. #computergraphics #videogames #CADsoftware\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/thecodest.co\/es\/diccionario\/eliminacion-de-la-cara-posterior\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Back Face Culling\" \/>\n<meta property=\"og:description\" content=\"Learn about back face culling, a technique used in #3Dgraphics to improve rendering performance by discarding non-visible faces of objects. #computergraphics #videogames #CADsoftware\" \/>\n<meta property=\"og:url\" content=\"https:\/\/thecodest.co\/es\/diccionario\/eliminacion-de-la-cara-posterior\/\" \/>\n<meta property=\"og:site_name\" content=\"The Codest\" \/>\n<meta property=\"og:image\" content=\"https:\/\/thecodest.co\/app\/uploads\/2024\/06\/cover-image.png\" \/>\n\t<meta property=\"og:image:width\" content=\"1200\" \/>\n\t<meta property=\"og:image:height\" content=\"675\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/thecodest.co\\\/dictionary\\\/back-face-culling\\\/\",\"url\":\"https:\\\/\\\/thecodest.co\\\/dictionary\\\/back-face-culling\\\/\",\"name\":\"Back Face Culling - 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